You can take logs on Windows PCs, simulators, or devices, and then play them back on different hardware. Then, you can replay those calls, inspect parameters, debug and experiment with shaders, and visualize graphics assets to diagnose rendering issues. Graphics diagnostics features include the ability to create Direct3D debug devices (via Direct3D SDK Layers) in the DirectX runtime, plus Graphics Debugging, Frame Analysis, and GPU Usage. To use the graphics diagnostic features (provided in the runtime and Visual Studio) to develop DirectX apps or games, install the optional Graphics Tools feature. The graphics diagnostic tools are available from within Windows 10 as an optional feature.