In July, Carlos Ferro, the actor who voices Dominic Santiago (one of your squad mates in the game) went so far as to claim Gears 2 would be “more emotionally affecting” than Irrational’s BioShock, a game often celebrated for its unusual thematic maturity.
I’m talking mostly about the story, of course, effectively MIA from Gears of War, and long rumored to be “deeper” this time around. In Gears 2, it’s the bloody pumping organ itself, all veins and striated muscle, a mentally grinding, athletically pounding assault on your senses without a delicate Hallmark moment in sight. Let’s just say you wouldn’t mistake this skillfully paced and obsessively detailed game’s cranked up cardiac fetish for the double-humped icon etched on greeting cards or at the end of junior high love letters.
Gears 2 has all kinds of heart, only not for the reasons you’re probably thinking. When Epic’s design team was prodded about Gears of War 2‘s story in interviews earlier this year, it boasted that the sequel to its mega-selling third-person tactical shooter would have more heart.